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Dragon Ball Z Burst Limit - a Guaranteed Hit

               In December of 2007, the journal Shonen Jump announced groundbreaking information about new developments in the gambling industry which directly relate to Dragon Ball. Both PlayStation three and Xbox 360 users will be pleased to know that the new Dragon Ball game called "Dragon Ball Z: Burst Limit" will be released in formats that will be compatible with both consoles, this actually makes the new version of the game the first ever (in the series) to be compatible with both stand-alone consoles.

Dragon Ball has always been a successful franchise, plenty of video games have been created using plenty of inspiration from the original manga series which as plenty of animation fans know extended for several years and contained several chapters which added value and new opponents to the ever powerful Goku.

The game itself has rich graphics which is to be expected of a game which was designed to be compatible with high finish consoles, it features several playable characters, among them they have: Piccolo, Frieza, Krilin, android 13, Vegeta, Nappa, Saibaman, Trunks, Gohan, Raditz, Tien and Yamcha.

The environment in which the game was graphically design shows pretty mountains and valleys like the ones shown in the series, this was all done in an hard work to stay true to the main idea which is to generate a close replica of the environment shown in the Dragon Ball series to provide the final experience.

The high-speed fighting sequences are also of the strong points of this game, Goku can make use of teleportation to fight against his opponents, if you are not used to play high speed games then you might find yourself a tiny bit lost when you use the teleportation process. Burst Limit characters can battle in the ground or in the air, the simplest way to accomplish an aerial battle is to kick your opponent high up in the air and letting him go as high as feasible, in case you were a fan of the series then you keep in mind how devastating the falls in the coursework of an aerial battle were, in order to stay true to this idea the designers also made false from the year in the coursework of a hard battle dramatic as well, they show the character as it comes down from the sky and hits the ground with a great force.

The scenery was not the only thing that "Burst Limit" designers worked on, it is the tip of the iceberg, the result of their hard work is better seen in the action and fighting sequences which are shown in the game for example, Goku's Kameha wave was beautifully designed to show how powerful Goku can be, another character who can make use of the Kameha wave is Trunks who also makes use of a sword to take on his enemies, both Goku and Trunks can evolve in to their next Saiyan stage which turns their hair "fury yellow", I think you know what that looks like!
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